FFmpeg is written in C99, thus some features may not be compilable or usable in C++.
Anyway, for most purposes, including FFmpeg headers in a C++ application should be rather straightforward.
First, to include the FFmpeg headers within your C++ application you need to explicitly state that you are including C code. You can do this by encompassing your FFmpeg includes using extern "C"
, like in:
extern "C" { #include <libavutil/imgutils.h> #include <libavcodec/avcodec.h> #include <libswscale/swscale.h> }
Second, you may need to append -D__STDC_CONSTANT_MACROS
to your CXXFLAGS flags, if the compiler complains about ’UINT64_C’ was not declared in this scope.
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Last modified on Jan 13, 2013, 7:32:46 PM
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